Game releases wikipedia page

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The Greatest Way to Use Wikipedia: The Wikipedia Game

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25.06.2021

I have no idea how you can turn an online encyclopedia into a game, but you can. Also I hope you know that the "Epic Gamer Music" is just loud typing, car sounds, and a random song. Moosic: 🤍 🤍 🤍 🤍 🤍 🤍 🤍 Outro Thingy: 🤍

Unusual Wikipedia Articles

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Take a journey into the exciting world of Wikipedia, with such classics as Jimmy Carter rabbit incident and Jesus nut. SUBSCRIBE BECAUSE IT TOOK ME 6 TAKES TO SAY TAUMATAWHAKATANG IHANGAKOAUAUOTAMATEATURIPUKAKAPIKIMAUNGAHORONUKUPOKAIWHENUAKITANATAHU Follow me on Twitter: 🤍 Join the Discord: 🤍 Follow me on Twitch: 🤍 "Wagon Wheel" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License 🤍 Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. #wikipedia #articles #cbt

Debunking Wikipedia's article on Gamergate - [Exposing Propaganda]

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11.12.2021

Wikipedia has an article about Gamergate. It's complete nonsense. The Gamergate controversy was a consumer backlash against dishonest media coverage, poor ethics in journalism, woke scolding, and cringe identity politics specifically focused on the gaming industry. It focused primarily on exposing Corruption, Collusion, and Censorship within these industries as its main goals. Unfortunately, as with many movements that expose the fraudulence and dishonesty of establishment media machines, the media decided to abuse their power and utilize tactics of yellow journalism and lies of omission to slander Gamergate as a "Harassment campaign." A hoax that is still believed by numerous people, as well as further pushed by ignorant Bread/Grift-tubers to this day. Because Wikipedia operates largely by repeating MSM narratives, their article stands as a major mark of misinformation and propaganda in regards to the Gamergate controversy. This video is focused on refuting it. Disclaimer: This video does not condone, and in fact this channel as a whole, strongly condemns the use of harassment and/or violence towards any individual or group. The purpose of this video is to show the Gamergate controversy from the side that the media did not cover, and expose the dishonesty in said coverage. 00:00 Intro 02:48 Feel free to skip to here if you already understand GG 09:17 Bad sources and Yellow Journalism 16:35 Circular reporting / "Citogenesis" 17:55 Further Evidence against the Narrative 18:52 How Wikipedia is flawed 21:50 Conclusion If you want to leave me a tip / support my content: 🤍 Follow me on Twitter for channel updates and general bantz: 🤍 Additional information on GG: 🤍 Ody see Backup: 🤍

Wikipedia co-founder: I no longer trust the website I created

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14.07.2021

Freddie Sayers meets Larry Sanger. Listen to the podcast version: 🤍 Read the full article here: 🤍 Chances are, if you’ve ever been on the internet, you’ve visited Wikipedia. It is the world’s fifth largest website, pulling in an estimated 6.1 billion followers per month and serves as a cheat sheet for almost any topic in the world. So great is the online encyclopaedia’s influence is so great that it is the biggest and “most read reference work in history”, with as many as 56 million editions.  But the truth about this supposedly neutral purveyor of information is a little more complex. Historically, Wikipedia has been written and monitored by a community of volunteers who collaborated and contested competing claims with one another. In the words of Wikipedia’s co-founder, Larry Sanger who spoke to Freddie Sayers on LockdownTV, these volunteers would “battle it out”.  This battle of ideas on Wikipedia’s platform formed a crucial part of the encyclopaedia’s commitment to neutrality, which according to Sanger, was abandoned after 2009. In the years since, on issues ranging from Covid to Joe Biden, it has become increasingly partisan, primarily espousing an establishment viewpoint that increasingly represents "propaganda". This, says Sanger, is why he left the site in 2007, describing it as “broken beyond repair”. Follow UnHerd on social media: Twitter: 🤍 Facebook: 🤍 #wikipedia #covid19 #bias

Disturbing Wikipedia Articles Iceberg | Tier 1 Explained

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23.12.2022

CASETiFY's Bounce Cases and Clear Cases are available at casetify.com! Go to 🤍 today to get 15% off your order! Thanks to Casetify for sponsoring a portion of today's video. Want to Support the Channel? 👽 Patreon: 🤍 (get extra perks!) 📸 I N S T A G R A M: HannahTheHorribleYT 🐦T W I T T E R: HannahTheHorrible: 🤍HannahTheHorri1 💌 E M A I L: Business Inquiries: HannahTheHorrible🤍AlgebraMedia.com Video Recs: hannah_thehorrible🤍yahoo.com hannah_thehorrible🤍yahoo.com Disturbing Wikipedia Pages Iceberg | Tier 1 Explained Timestamps: Intro: 00:00 Hitler Game: 03:32 Chick Culling: 05:08 John Zegrus: 06:57 Poe Toaster: 08:58 Euthanasia Coaster: 11:31 Black-eyed Children: 14:19 Cute Aggression: 15:34 HPPD: 16:40 Blue Whale Challenge: 18:28 This Man: 19:58 2019 Polar Bear Invasion: 22:48 Polybius: 24:35 Deleted Articles with Freaky Titles: 25:57 LINKS TO THINGS (*affiliates*) VIDEO EQUIPMENT I USE: My camera: 🤍 Lapel mic (most used): 🤍 On-Camera Mic: 🤍 SD Card: 🤍 Tripod: 🤍 Studio Lights: 🤍 BACK DROP: Twinkle lights: 🤍 Curtain (though not sure when black will be back in stock): 🤍 Letter board: brand is Underwood Letterpress Candleholder: Glassy Baby (color Grateful Red) *Disclaimer: Some of the links in the description are affiliate links. This means I earn a small commission if you use them at no additional cost to you.

Nintendo video game console | Wikipedia audio article

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22.12.2018

This is an audio version of the Wikipedia Article: 🤍 00:02:22 1 Home consoles 00:02:31 1.1 Color TV-Game 00:03:56 1.2 Nintendo Entertainment System 00:05:26 1.3 Super Nintendo Entertainment System 00:07:01 1.4 Nintendo 64 00:08:06 1.5 Nintendo GameCube 00:09:29 1.6 Wii 00:11:51 1.7 Wii U 00:14:12 1.8 Nintendo Switch 00:15:49 2 Portable consoles 00:15:59 2.1 Game & Watch 00:17:07 2.2 Game Boy 00:17:50 2.3 Virtual Boy 00:19:10 2.4 Game Boy Color 00:19:41 2.5 Game Boy Advance 00:20:28 2.6 Nintendo DS 00:22:51 2.7 Nintendo 3DS 00:25:03 2.8 Nintendo Switch 00:25:21 3 Other hardware Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2015, Nintendo has sold over 722.22 million hardware units.Although the company had earlier released Color TV Game and Game & Watch, which were their first and second systems respectfully, they did not achieve worldwide success until the release of the Nintendo Entertainment System (NES) in 1983. The NES restarted the video game industry after the video game crash of 1983, and was an international success. In 1989, Nintendo released the Game Boy, which became the first handheld console to sell in large numbers. In the early 1990s, Nintendo's market lead began to decrease; although the 1990 Super Nintendo Entertainment System (SNES) was a strong seller, the Mega Drive/Genesis was a very strong contender. Nintendo and Sega would both lose a significant portion of the console market towards the end of the 1990s, as Sony Computer Entertainment's PlayStation became the most popular console, beating the Nintendo 64, though Nintendo managed to sell more than Sega Saturn. The Dreamcast, released in 1999, PlayStation 2, released in 2000, and Microsoft's Xbox, released in 2001, would eventually relegate Nintendo to third place in the international market, despite the release of the GameCube. However, they retained their lead in the handheld console market, with the Game Boy Color and Game Boy Advance models. Towards the middle of the 2000s, Nintendo introduced the first successful handheld device with a touch screen (DS) and the first successful console designed for motion controlled inputs (the Wii); they became some of the best-selling consoles of all time. In 2010, Nintendo became the first major company to release a handheld game console with stereoscopic 3D capabilities, with the 3DS, which had very strong sales from the beginning. The Wii U, released in 2012, was much less successful, and sales were significantly lower than predicted. The company's most recent console, Nintendo Switch, was released in March 2017 and has now surpassed the entire lifetime sales of the Wii U.

Death of a Game: Ragnarok Online (& Ragnarok Online 2)

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27.03.2023

Ragnarok, the Korean manwha that changed the world. Join this channel to get access to perks: 🤍 Merch: 🤍 Patreon: 🤍 Amazon: 🤍 Humble Bundle:🤍 Twitch: 🤍 Twitter: 🤍 Discord: 🤍 #DOAG . Death of a Game is a series dedicated to uncovering the mysteries surrounding the death of a game or company. nerdSlayer defines the term "death" in the context of the show as either... 1. Literally dead. 2. Had a mass exodus of players and never recovered (expectations etc). 3. The company ceased to exist. We follow a timeline of events, to uncover clues concerning why a game or company doesn't do well, and attempt to put it all together at the end for a deduction explaining how or why the game failed based on the evidence gathered. 0:00 - Intro 2:25 - Timeline starts 22:00 - RO2 Sources: 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍

5 Disturbing Wikipedia Pages that Will Take You Down the Rabbit Hole for Hours...

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22.04.2021

Install Raid for Free ✅ IOS: 🤍  ✅ ANDROID: 🤍   ✅PC: 🤍  and get a special starter pack 💥 Available only for the next 30 days! In recent years, horror movies, dark dramas and stories about conspiracies have had a burst in popularity. It’s easy to get swept up in fictional tales of tragedy and horror and forget that real life can be exceptionally creepy. From family curses to alleged government cover-ups, today we’re taking a dive into the biggest and most popular encyclopaedia to bring you 5 scary Wikipedia pages that will take you down the rabbit hole, the links to these are included below if you want to do your own research on these, but you've been warned, you can spend hours delving into these… 5 - 🤍 4 - 🤍 3 - 🤍 2 - 🤍 1 - 🤍 0:00 Introduction 3:09 Brazil’s Little Know Radioactive Accident 9:20 The Tragic Tale of Charles Domery 13:56 The Von Erich Family Curse 18:13 Piseth Pilika 21:59 The Kidnapping of Foreign Engineers in Chechnya Our 'HitTheLights' Podcast: iTunes ► 🤍 Spotify ► 🤍 Our content isn't always ad-friendly, to support and also get exclusive access to our documentaries and documentary series, please take a look at our Patreon: ► 🤍 To submit any creepy personal stories or send in videos/photographs you may have caught over the years and can't explain, please email 👉 mystory🤍top5s.co.uk Fancy yourself a horror story writer? Send in your stories to be in for the chance of being featured on the channel. The scarier the better! 👉 mystory🤍top5s.co.uk Our other channels 👇 Cold Case Detective: TRUE CRIME 🤍 WarsofTheWorld: MILITARY HISTORY 🤍 DestinationDeclassified: ALIENS & UFOs 🤍 AccessAstronomy: SPACE & ASTRONOMY 🤍 Music by CO.AG: 🤍 Thanks for watching. Copyright © 2021 Top5s All rights reserved. Thanks for watching. DISCLAIMER: All materials in these videos are used for entertainment purposes and fall within the guidelines of fair use. No copyright infringement is intended. If you are, or represent the copyright owner of materials used in this video, and have an issue with the use of said material, PLEASE email us before putting in a claim and we can resolve the issue immediately. We can be reach on this email: info🤍top5s.co.uk

FIRST TIME REACTING TO | ANGELINA JORDAN "MILLION YEARS AGO" (ADELE) REACTION

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31.03.2023

LINK TO PERFORMANCE: 🤍 Road To 100,000 FIND ME ON PATREON FOR EXCLUSIVE CONTENT AND PERKS! patreon.com/BrittReacts DONATIONS: - PAYPAL: 🤍 - CASHAPP: $BrittReacts - AMAZON WISHLIST: 🤍 angelina jordan angelina jordan songs is angelina jordan deaf did angelina jordan win agt what is angelina jordan doing now how old is angelina jordan angelina jordan reactions angelina jordan agt angelina jordan age angelina jordan audition angelina jordan albums angelina jordan age 2022 angelina jordan album release date angelina jordan amy winehouse angelina jordan american idol angelina jordan deaf agt angelina jordan angelina jordan bohemian rhapsody lyrics angelina jordan barefoot angelina jordan bang bang angelina jordan bohemian rhapsody videos angelina jordan bio angelina jordan billie jean angelina jordan born to die bohemian rhapsody angelina jordan bohemian rhapsody angelina jordan chords bohemian rhapsody angelina jordan lyrics back to black angelina jordan bang bang angelina jordan britain's got talent angelina jordan best of angelina jordan billie jean angelina jordan best songs of angelina jordan between two hearts angelina jordan angelina jordan christmas songs angelina jordan covers angelina jordan changed eye color angelina jordan concert 2023 angelina jordan cd angelina jordan concert angelina jordan channel chris stapleton and angelina jordan cd angelina jordan crazy angelina jordan ceci dover angelina jordan concert angelina jordan critiquing angelina jordan i put a spell on you cry me a river angelina jordan can't help falling in love angelina jordan charismatic voice angelina jordan california dreamin angelina jordan angelina jordan dhar mann angelina jordan dad angelina jordan doesn't wear shoes angelina jordan did she win angelina jordan duets angelina jordan did she win agt angelina jordan doing now angelina jordan date of birth angelina jordan discography did simon cowell sign angelina jordan did angelina jordan win agt 2020 does angelina jordan have an album does angelina jordan have a child did angelina jordan have a baby did angelina jordan win x factor did angelina jordan get the golden buzzer does adele know angelina jordan does angelina jordan have a cd angelina jordan elvis granddaughter angelina jordan eye color angelina jordan easy on me angelina jordan elton john angelina jordan ethnicity angelina jordan ella fitzgerald angelina jordan everytime we say goodbye angelina jordan endless love angelina jordan early years angelina jordan early songs elton john comments on angelina jordan easy on me angelina jordan the fairy voice mother angelina jordan the charismatic voice angelina jordan the singer angelina jordan angelina jordan upcoming concerts angelina jordan youtube angelina jordan unchained melody reactions angelina jordan update angelina jordan youtube reactions today angelina jordan youtube channel angelina jordan youtube reactions angelina jordan you say unchained melody angelina jordan update on angelina jordan unchain my heart angelina jordan angelina jordan wake me up angelina jordan you raise me up angelina jordan liberates unchained melody angelina jordan uncle angelina jordan vocal range angelina jordan valerie angelina jordan vocal coach reactions angelina jordan video reactions angelina jordan vinyl angelina jordan vs amy winehouse angelina jordan vlogs angelina jordan vibe reactions angelina jordan video games vocal coach reacts to angelina jordan valerie angelina jordan videos of angelina jordan singing vocal coach reaction to angelina jordan voice coach reaction to angelina jordan vibe reactions angelina jordan video of angelina jordan singing bohemian rhapsody vocal coach angelina jordan vocal range angelina jordan vevo angelina jordan angelina jordan wikipedia angelina jordan website angelina jordan welcome to my world angelina jordan win agt angelina jordan where is she now angelina jordan winner angelina jordan worth angelina jordan when we were young why did angelina jordan not win agt what happened to angelina jordan where is angelina jordan now 2022 what is angelina jordan doing now 2021 what does adele think of angelina jordan Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. No copyright infringement intended. ALL RIGHTS BELONG TO THEIR RESPECTIVE OWNERS

Halo (video game) | Wikipedia audio article

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22.12.2018

This is an audio version of the Wikipedia Article: 🤍 00:02:07 1 Gameplay 00:04:33 1.1 Combatants 00:06:27 1.2 Multiplayer 00:08:12 1.3 iHalo: Custom Edition/i 00:08:42 2 Synopsis 00:08:51 2.1 Setting 00:10:13 2.2 Plot 00:12:54 3 Development 00:15:56 3.1 Audio 00:17:41 4 Reception 00:17:50 4.1 Critical reception 00:20:45 4.2 Commercial performance 00:22:01 4.3 Legacy 00:23:42 5 Adaptations 00:26:22 5.1 Remake Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = Halo: Combat Evolved is a 2001 military science fiction first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released as a launch title for the Xbox gaming system on November 15, 2001. More than five million copies were sold worldwide by November 2005. Microsoft released versions of the game for Microsoft Windows and Mac OS X in 2003, and the surrounding storyline was adapted and elaborated into a series of novels, comic books, and live-action web series. The game was later released as a downloadable Xbox Original for the Xbox 360. A high-definition remake, Halo: Combat Evolved Anniversary, was released for Xbox 360 on the 10th anniversary of the original game's launch, and was rereleased as part of Halo: The Master Chief Collection on November 11, 2014, for the Xbox One.Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The player is accompanied by Cortana, an artificial intelligence who occupies the Master Chief's neural interface. Players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world. The game has been commended for elements such as its story, the variety of strategies players can employ, and its multiplayer mode; however, the repetitive nature of its level design was criticized by some reviewers.Halo has been praised as one of the greatest video games of all time, and was ranked by IGN as the fourth-best first-person shooter made. The game's popularity has led to labels such as "Halo clone" and "Halo killer", applied respectively to games either similar to or anticipated to be better than it. In addition, the game inspired and was used in the fan-created Red vs. Blue video series, which is credited as the "first big success" of machinima (the technique of using real-time 3D engines, often from video games, to create animated films).

I was Born Without Bones

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00:12:35
26.03.2023

Subscribe now to join our MSA family! Follow us on Instagram 🤍my.story.animated for exclusive content, teasers for upcoming videos, and special giveaways. 🤍 Make sure you also follow and like our Facebook page. Want to meet MSA’s community? Join our Facebook group to get in touch with other people who are as passionate about us as you are and share with us how our stories changed your life. 🤍 If you want to see exclusive memes and funny content that is short and WILL make your day brighter make sure to follow our Tiktok account 🤍

History of computer games | Wikipedia audio article

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22.12.2018

This is an audio version of the Wikipedia Article: 🤍 00:03:34 1 Early history (1948–1972) 00:03:46 1.1 Defining the video game 00:05:10 1.2 Origins of electronic computer games 00:09:21 1.3 iSpacewar!/i 00:13:12 1.4 The commercialization of video games 00:16:39 2 A new industry 00:16:49 2.1 Early arcade video games (1972–1978) 00:20:52 2.2 First generation of home consoles and the iPong/i clones (1972–1978) 00:23:31 2.3 Mainframe computer games (1971–1979) 00:28:17 3 Golden age 00:28:26 3.1 Golden age of arcade video games (1978–1982) 00:32:51 3.2 Second generation consoles (1976–1982) 00:37:36 3.3 Early home computer games (1976–1982) 00:39:21 4 1980s 00:39:57 4.1 Gaming computers 00:45:40 4.2 Early online gaming 00:48:29 4.3 Handheld LCD games 00:49:30 4.4 Video game crash of 1983 00:50:34 4.5 Third generation consoles (1983–1995) (8-bit) 00:55:01 4.6 Fourth generation consoles (1987–2004) (16-bit) 00:59:10 5 1990s 01:00:53 5.1 Resurgence and decline of arcades 01:01:37 5.1.1 Transition to 3D 01:04:58 5.2 Handhelds come of age 01:06:02 5.3 PC gaming 01:10:46 5.4 Fifth generation consoles (1993–2005) (32- and 64-bit) 01:16:20 5.4.1 Transition to 3D and CDs 01:17:46 5.5 Mobile phone gaming 01:18:26 6 2000s 01:19:54 6.1 Sixth generation consoles (1998–2013) 01:25:29 6.1.1 Return of alternative controllers 01:26:37 6.2 Online gaming rises to prominence 01:28:00 6.3 Mobile games 01:30:53 6.4 Seventh generation consoles (2005–present) 01:35:25 6.4.1 Increases in development budgets 01:36:07 6.5 Rise of casual PC games 01:37:46 6.6 Cloud computing comes to games 01:38:29 7 2010s 01:39:47 7.1 Eighth generation consoles (2012–present) 01:46:02 8 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for fun. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics-decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. During the 1980s, gaming computers, early online gaming and handheld LCD games emerged; this era was affected by the video game crash of 1983. From 1976 to 1992, the second generation of video consoles emerged. The third generation of consoles, which were 8-bit units, emerged from 1983 to 1995. The fourth generation of consoles, which were 16-bit models, emerged from 1987 to 1999. The 1990s saw the resurgence and decline of arcades, the transition to 3D video games, improved handheld games, and PC gaming. The fifth generation of consoles, which were 32 and 64-bit units, was from 1993 to 2006. During this era, mobile phone gaming emerged. During the 2000s, the sixth generation of consoles emerged (1998–2013). During this period, online gaming ...

Steam (software) | Wikipedia audio article

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20.12.2018

This is an audio version of the Wikipedia Article: 🤍 00:01:53 1 History 00:05:22 2 Client functionality 00:05:32 2.1 Software delivery and maintenance 00:10:21 2.2 Storefront features 00:18:15 2.3 Privacy and security 00:22:32 2.4 User interface 00:28:38 2.5 Developer features 00:30:52 2.6 Steam Workshop 00:32:58 2.7 Steam for Schools 00:33:40 3 Storefront curation 00:34:42 3.1 Steam Greenlight 00:36:57 3.2 Steam Direct 00:38:53 3.3 Discovery updates 00:42:19 3.4 Policies 00:45:34 3.4.1 Trolling and other violations 00:50:33 3.4.2 Mature content 00:53:34 4 Platforms 00:53:43 4.1 Microsoft Windows 00:54:42 4.2 macOS 00:56:22 4.3 Linux 00:59:08 4.4 Consoles 01:01:02 4.5 Mobile platforms 01:02:41 4.6 Steam Machine 01:03:40 5 Market share and impact 01:03:50 5.1 Users 01:05:30 5.2 Sales and distribution 01:10:43 5.3 Curation 01:12:45 5.4 Sector competition 01:15:44 5.5 Legal issues Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. You can find other Wikipedia audio articles too at: 🤍 You can upload your own Wikipedia articles through: 🤍 "The only true wisdom is in knowing you know nothing." - Socrates SUMMARY = Steam is a digital distribution platform developed by Valve Corporation for purchasing and playing video games. Steam offers digital rights management (DRM), matchmaking servers, video streaming, and social networking services. Steam provides the user with installation and automatic updating of games, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. The software provides a freely available application programming interface (API) called Steamworks, which developers can use to integrate many of Steam's functions into their products, including networking, matchmaking, in-game achievements, microtransactions, and support for user-created content through Steam Workshop. Though initially developed for use on Microsoft Windows operating systems, versions for macOS and Linux were later released. Mobile apps with connected functionality with the main software were later released for iOS, Android, and Windows Phone in the 2010s. The platform also offers a small selection of non-video game content, such as design software, anime, and films. The Steam platform is the largest digital distribution platform for PC gaming, estimated in 2013 to have 75% of the market space. By 2017, users purchasing games through Steam totaled roughly US$4.3 billion, representing at least 18% of global PC game sales. By early 2018, the service had over 150 million registered accounts with a peak of 18.5 million concurrent users online. The success of the Steam platform has led to the development of a line of Steam Machine microconsoles, which include the SteamOS operating system and Steam Controllers, and various virtual reality devices using SteamVR such as the HTC Vive.

Sport game | Wikipedia audio article

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00:29:39
22.12.2018

This is an audio version of the Wikipedia Article: 🤍 00:00:49 1 Game design 00:03:04 2 History 00:03:13 2.1 Beginnings of sports games 00:07:33 2.2 1980s 00:15:09 2.2.1 1990s 00:18:09 2.3 Extreme sports enters into the mainstream 00:19:33 2.4 Sports games becoming big business 00:20:49 2.5 Motion detection 00:20:58 2.5.1 Sega Activator: IR motion detection 00:22:19 2.5.2 Wii Remote: IR motion detection with accelerometry 00:23:33 2.6 Sports games today 00:25:54 3 Types 00:26:03 3.1 Arcade 00:26:44 3.2 Simulation 00:27:23 3.3 Management 00:27:55 3.4 Multisport 00:28:09 3.5 Sports-based fighting 00:28:50 4 Games and televised sports 00:29:18 5 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = A sports game is a video game genre that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports and combat sports. Some games emphasize actually playing the sport (such as the Madden NFL series), whilst others emphasize strategy and sport management (such as Championship Manager and Out of the Park Baseball). Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. Sports genre is one of the oldest genres in gaming history.

List of Christian video games | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:00:13 1 1980–1989 00:00:24 1.1 1982 00:01:11 1.2 1983 00:01:43 1.3 1984 00:02:15 1.4 1986 00:02:21 2 1990–1999 00:02:31 2.1 1991 00:02:50 2.2 1992 00:03:08 2.3 1993 00:03:23 2.4 1994 00:03:49 2.5 1995 00:04:03 2.6 1996 00:04:11 2.7 1999 00:04:25 3 2000–2010 00:04:35 3.1 2000 00:04:54 3.2 2001 00:05:08 3.3 2003 00:05:19 3.4 2004 00:05:30 3.5 2005 00:05:47 3.6 2006 00:06:03 3.7 2007 00:06:32 3.8 2008 00:06:44 3.9 2009 00:07:00 3.10 2010 00:07:13 4 2011–present 00:07:23 4.1 2011 00:07:41 4.2 2012 00:07:58 4.3 2013 00:08:27 4.4 2014 00:09:18 4.5 2015 00:09:59 4.6 2016 00:10:46 4.7 2017 00:11:18 4.8 2018 Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = A Christian video game is a video game that incorporates themes from Christianity and is consistent with Christian values. This a list of Christian video game releases in order of release date.

History of video games (16-bit era) | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:02:53 1 Home systems 00:03:02 1.1 TurboGrafx-16 00:04:31 1.2 Mega Drive/Genesis 00:07:07 1.3 Super NES 00:08:20 1.4 Compact Disc Interactive (CD-i) 00:09:07 1.5 Neo Geo 00:09:51 1.6 Add-ons 00:11:20 1.7 European and Australian importing 00:13:21 1.8 Comparison 00:13:29 1.9 Other consoles 00:13:38 1.10 Worldwide sales standings 00:13:48 2 Handheld systems 00:16:44 2.1 List of handheld consoles 00:16:53 2.2 Other 00:17:01 3 Software 00:17:10 3.1 Milestone titles 00:21:10 4 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Although NEC released the first fourth generation console, this era's sales were mostly dominated by the rivalry between Nintendo and Sega's consoles in North America: the Super Nintendo Entertainment System (the Super Famicom in Japan) and the Sega Genesis (named the Mega Drive in other regions). Nintendo was able to capitalize on its previous success in the third generation and managed to win the largest worldwide market share in the fourth generation as well. Sega was extremely successful in this generation and began a new franchise, Sonic the Hedgehog, to compete with Nintendo's Mario series of games. Several other companies released consoles in this generation, but none of them were widely successful. Nevertheless, several other companies started to take notice of the maturing video game industry and began making plans to release consoles of their own in the future. The emergence of fifth generation video game consoles did not significantly diminish the popularity of fourth generation consoles for a few years, but in 1996 there was a major drop in sales of fourth generation hardware and a dwindling number of software publishers supporting the systems, which together led to a drop in fourth generation software sales in subsequent years. This generation ended with the discontinuation of the Neo Geo in 2004. Some features that distinguished fourth generation consoles from third generation consoles include: 16-bit microprocessors Multi-button game controllers (3 to 8 buttons) Parallax scrolling of multi-layer tilemap backgrounds Large sprites (up to 64×64 or 16×512 pixels), 80–380 sprites on screen, though limited to a smaller number per scan line Elaborate colour, 64 to 4096 colours on screen, from palettes of 512 (9-bit) to 65,536 (16-bit) colours Stereo audio, with multiple channels and digital audio playback (PCM, ADPCM, streaming CD-DA audio) Advanced music synthesis (FM synthesis and wavetable sample-based synthesis)And in specific cases: Backgrounds with pseudo-3D scaling and rotation Sprites that can individually be scaled and rotated Flat-shaded 3D polygon graphics CD-ROM support via add-ons, allowing larger storage space and full motion video playback

Dante's Inferno (video game) | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:01:38 1 Gameplay 00:04:08 2 Plot 00:10:41 3 Development 00:11:00 3.1 Release 00:12:54 3.2 Downloadable content 00:14:32 4 Marketing 00:19:21 5 Reception 00:19:30 5.1 iDante's Inferno/i 00:25:01 5.2 iTrials of St. Lucia/i 00:26:17 5.3 Controversy 00:27:24 6 Legacy 00:27:33 6.1 Sequel 00:28:21 6.2 Animated film 00:29:13 6.3 Live action film 00:29:37 6.4 Backward compatibility Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = Dante's Inferno is a 2010 action video game developed by Visceral Games and published by Electronic Arts. The game was released for Xbox 360, PlayStation 3, PlayStation Portable in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement. The game's story is loosely based on Inferno, the first canticle of Dante Alighieri's Divine Comedy. It follows Dante, imagined as a Templar knight from the Crusade, who, guided by the spirit of the poet Virgil, needs to fight through the nine Circles of Hell to rescue Beatrice from the clutches of Lucifer. In the game, players control Dante from a third-person perspective. His primary weapon is a scythe that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies. Before the game's release, Dante's Inferno underwent a prominent, at times elaborate marketing campaign led by the game's publisher Electronic Arts. This included the release of a fake religious game called Mass: We Pray, a motion controller-based game supposedly allowing players to engage in an interactive prayer and church sermon. The game received generally positive reviews upon release; critics praised the game's art style and level design, with some comparing it to God of War III. A direct-to-DVD animated movie based on the video game, titled Dante's Inferno: An Animated Epic, was released simultaneously with it. A live action film adaptation is also currently in the works.

Star Trek (text game) | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:02:05 1 Gameplay 00:04:50 2 Development 00:04:59 2.1 iStar Trek/i 00:08:12 2.2 iSuper Star Trek/i 00:10:00 3 Reception and legacy 00:14:02 4 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = Star Trek is a text-based strategy video game based on the Star Trek television series and originally developed by Mike Mayfield in 1971. In the game, the player commands the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy, attacking enemy ships with phasers and photon torpedoes in turn-based battles and refueling at starbases in order to eliminate all enemies before running out of time. Mayfield originally wrote the game in the BASIC programming language at the end of high school for a SDS Sigma 7 mainframe computer with the goal of creating a game like Spacewar! (1962) that could be played with a teleprinter instead of a graphical display. He then rewrote it for the HP 2000C minicomputer in 1972, and it was included in Hewlett-Packard's public domain software catalog the following year. It was picked up from there by David H. Ahl, who ported it with Mary Cole to BASIC-PLUS and published the source code first in his Digital Equipment Computer Users' Society newsletter and then along with other early mainframe games and computer games in his best-selling 101 BASIC Computer Games book. Bob Leedom then expanded the game in 1974 into Super Star Trek, which was later printed by Ahl in BASIC Computer Games, the first million-selling computer book. Star Trek, especially the Super Star Trek version, was immensely popular for the era. This, along with the availability of the source code, led to numerous ports of both versions of the game for mainframe and microcomputers. Additionally, dozens of variants and expansions were made for a variety of systems. Ahl claimed in 1978 that it was difficult to find a computer installation that did not contain a version of Star Trek, and by 1980, Star Trek was described by The Dragon magazine as "one of the most popular (if not the most popular) computer games around", with "literally scores of different versions of this game floating around".

Role-playing game (video games) | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:00:52 1 Characteristics 00:02:15 1.1 Story and setting 00:04:47 1.2 Exploration and quests 00:06:36 1.3 Items and inventory 00:07:26 1.4 Character actions and abilities 00:10:21 1.5 Experience and levels 00:13:38 1.6 Combat 00:17:32 1.7 Interface and graphics 00:18:23 2 History and classification 00:19:46 2.1 Mainframe computers 00:20:28 2.2 Personal computers 00:24:11 2.3 Video game consoles 00:28:42 2.4 Cultural differences 00:37:29 2.4.1 Criticisms 00:45:29 2.4.2 Controversy 00:46:21 3 Subgenres 00:46:30 3.1 Action RPGs 00:50:45 3.2 First-person party-based RPGs 00:51:51 3.3 MMORPGs 00:56:19 3.4 Roguelikes and roguelike-likes 00:57:52 3.5 Sandbox RPGs 00:59:15 3.6 Tactical RPGs 01:03:52 3.7 Hybrid genres 01:05:31 3.8 Relationship to other genres 01:08:30 4 Popularity 01:15:36 4.1 Notable developers 01:16:36 4.2 Crowdfunding Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games (including Dungeons & Dragons) and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Adult video game | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:00:58 1 History 00:01:07 1.1 1980s 00:06:12 1.2 1990s 00:09:21 1.3 2000s 00:11:38 2 Lists of related games 00:12:08 3 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = The inclusion of sex and nudity in video games has been a controversial topic since the early days of the industry. While many video games have used scantily clad images or characters to sell or enhance games, some go further, using sex acts or nudity as a character motivation, in-game reward, or simply as a gameplay element. These games originate worldwide, on most platforms and can be of any video game genre. While releases in Europe and North America have been sporadic and often unlicensed, Japan has seen the emergence of a pornographic video game subgenre—eroge, first appearing on the NEC PC-88 computer platform in the 1980s. In the 1990s NEC (on the PC Engine series and PC-FX) and Sega (on Saturn) were the only companies who officially allowed sexual content on their consoles in Japan, but eroge was more prevalent on the NEC PC-98 and FM Towns computer platforms.

List of Xbox games compatible with Xbox 360 | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:00:53 1 History 00:04:29 2 List of compatible Xbox games 00:04:47 3 List of Xbox titles removed from backward compatibility list 00:05:11 4 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. You can find other Wikipedia audio articles too at: 🤍 You can upload your own Wikipedia articles through: 🤍 "The only true wisdom is in knowing you know nothing." - Socrates SUMMARY = The Xbox 360 gaming console has received updates from Microsoft from its launch in 2005 until November 2007 that enable it to play select games from its predecessor, Xbox. The Xbox 360 launched with backward compatibility with the number of supported Xbox games varying depending on region. Microsoft continued to update the list of Xbox games that were compatible with Xbox 360 until November 2007 when the list was finalized. Microsoft later launched the Xbox Originals program on December 7, 2007 where select backward compatible Xbox games could be purchased digitally on Xbox 360 consoles with the program ending less than two years later in June 2009. The following is a list of all backward compatible games on Xbox 360 under this functionality.

History of games | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:01:38 1 Pre-modern 00:02:19 1.1 Mesopotamia and the Mediterranean world 00:06:05 1.1.1 Gallery 00:06:13 1.2 Middle East 00:08:54 1.3 India 00:11:32 1.4 East Asia 00:14:20 1.4.1 Gallery 00:14:28 1.5 Africa 00:15:31 1.6 Americas 00:17:28 1.7 European games 00:20:44 1.7.1 Gallery 00:20:52 2 Modern games 00:21:01 2.1 Professional board games 00:23:30 2.2 Commercial board games 00:28:47 2.3 Card games 00:32:01 2.4 Miniature wargaming 00:34:05 2.5 Role playing games 00:35:24 2.6 Other indoor games 00:36:56 2.7 Outdoor games 00:37:54 2.8 Electronic games Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment. Games capture the ideas and worldviews of their cultures and pass them on to the future generation. Games were important as cultural and social bonding events, as teaching tools and as markers of social status. As pastimes of royalty and the elite, some games became common features of court culture and were also given as gifts. Games such as Senet and the Mesoamerican ball game were often imbued with mythic and ritual religious significance. Games like Gyan chauper and The Mansion of Happiness were used to teach spiritual and ethical lessons while Shatranj and Wéiqí (Go) were seen as a way to develop strategic thinking and mental skill by the political and military elite. In his 1938 book, Homo Ludens, Dutch cultural historian Johan Huizinga argued that games were a primary condition of the generation of human cultures. Huizinga saw the playing of games as something that “is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing.” Huizinga saw games as a starting point for complex human activities such as language, law, war, philosophy and art.

PlayStation | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:04:31 1 History 00:04:40 1.1 Origins 00:07:44 1.2 Formation of Sony Computer Entertainment 00:10:11 2 Home consoles 00:10:20 2.1 PlayStation 00:11:19 2.1.1 PS one 00:11:59 2.2 PlayStation 2 00:13:20 2.2.1 Slimline model 00:14:10 2.3 PlayStation 3 00:15:04 2.3.1 Slim model 00:16:24 2.3.2 Super Slim model 00:17:05 2.4 PlayStation 4 00:18:28 2.4.1 Slim model 00:19:31 2.4.2 Pro model 00:20:44 2.5 Comparison 00:20:52 3 Handheld systems 00:21:02 3.1 PocketStation 00:21:47 3.2 PlayStation Portable 00:22:38 3.2.1 PSP-2000 and PSP-3000 models 00:24:06 3.2.2 PSP Go model 00:25:51 3.2.3 PSP-E1000 model 00:26:26 3.3 PlayStation Vita 00:27:47 4 Other hardware 00:27:56 4.1 PSX (2003) 00:28:48 4.2 Television sets 00:29:38 4.3 Sony Ericsson Xperia Play 00:30:00 4.4 Sony Tablets 00:30:35 4.5 PlayStation TV 00:31:58 4.6 PlayStation VR 00:32:45 4.7 PlayStation Classic 00:33:14 5 Games 00:34:26 5.1 First party games 00:35:08 5.2 Re-releases 00:36:55 6 Online services 00:37:04 6.1 PlayStation 2 online service 00:37:35 6.2 PlayStation Network 00:38:19 6.3 PlayStation Store 00:39:40 6.4 Life with PlayStation 00:40:55 6.5 PlayStation Plus 00:41:42 6.6 PlayStation Blog 00:42:39 6.7 PlayStation App 00:43:16 6.8 PlayStation Mobile 00:43:58 6.9 PlayStation Now 00:45:10 6.10 Online social networking services 00:45:20 6.10.1 PlayStation Home 00:46:56 6.10.2 Room for PlayStation Portable 00:47:52 7 Software 00:48:01 7.1 XrossMediaBar 00:49:06 7.2 LiveArea 00:49:30 7.3 Linux operating systems 00:49:39 7.3.1 Linux for PlayStation 2 00:50:23 7.3.2 Linux for PlayStation 3 00:51:13 8 Controllers 00:51:22 8.1 Early PlayStation controllers 00:52:24 8.2 DualShock series and Sixaxis 00:54:33 8.3 PlayStation Move 00:55:54 9 Media 00:56:03 9.1 Magazines 00:56:51 9.2 PlayStation Underground 00:58:11 10 Marketing 00:58:19 10.1 Slogans 01:00:25 10.2 Notable advertising campaigns 01:00:35 10.2.1 It Only Does Everything 01:01:40 10.2.2 Netherlands Ceramic White PSP Commercials 01:02:17 10.2.3 All I want for Xmas is a PSP 01:03:15 11 Reception Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. You can find other Wikipedia audio articles too at: 🤍 You can upload your own Wikipedia articles through: 🤍 "The only true wisdom is in knowing you know nothing." - Socrates SUMMARY = PlayStation (Japanese: プレイステーション, Hepburn: Pureisutēshon, abbreviated as PS) is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. It is created and owned by Sony Interactive Entertainment since December 3, 1994, with the launch of the original PlayStation in Japan.The original console in the series was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012. Sony's next console, the PlayStation 3, was released in 2006 and has sold over 80 million consoles worldwide as of November 2013. Sony's latest console, the PlayStation 4, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history.The first handheld game console in the PlayStation series, the PlayStation Portable or PSP, sold a total of 80 million units worldwide by November 2013. Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012, had sold over 4 million units by January 2013. PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console. Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder which was integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated PlayStation 2. The main series of controllers utilized by the P ...

Game Boy Advance | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:00:59 1 History 00:01:34 1.1 Project Atlantis 00:02:44 2 Technical specifications 00:04:56 3 Games 00:06:17 3.1 Compatibility with other systems 00:07:10 3.2 Virtual Console 00:08:29 4 Accessories 00:08:38 4.1 Official 00:14:03 4.2 Unofficial 00:18:53 5 Revisions 00:19:01 5.1 Game Boy Advance SP 00:20:19 5.2 Game Boy Micro 00:21:21 6 Unit colors 00:21:37 6.1 Game Boy Advance 00:22:56 6.2 Game Boy Advance SP 00:23:06 6.3 Game Boy Micro 00:23:46 7 Reception 00:24:56 7.1 Sales Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. You can find other Wikipedia audio articles too at: 🤍 You can upload your own Wikipedia articles through: 🤍 "The only true wisdom is in knowing you know nothing." - Socrates SUMMARY = The Game Boy Advance (GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (as iQue Game Boy Advance). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.

Pokémon (video games) | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:01:11 1 Generations 00:02:01 1.1 First generation (1996–1999) 00:04:26 1.2 Second generation (1999–2002) 00:06:34 1.3 Third generation (2002–2006) 00:08:47 1.4 Fourth generation (2006–2010) 00:11:36 1.5 Fifth generation (2010–2013) 00:14:46 1.6 Sixth generation (2013–2016) 00:17:55 1.7 Seventh generation (2016–2019) 00:19:40 1.8 Eighth generation (2019–) 00:20:45 1.9 Summary of main series titles 00:20:55 2 Gameplay 00:23:17 3 List of iPokémon/i games 00:23:27 3.1 Generation I (Game Boy) 00:24:08 3.2 Generation II (Game Boy Color) 00:24:43 3.3 Generation III (Game Boy Advance) 00:25:29 3.4 Generation IV (Nintendo DS) 00:26:21 3.5 Generation V (Nintendo DS) 00:26:55 3.6 Generation VI (Nintendo 3DS) 00:27:19 3.7 Generation VII 00:27:27 3.7.1 Nintendo 3DS 00:27:50 3.7.2 Nintendo Switch 00:28:04 3.8 Generation VIII (Nintendo Switch) 00:28:18 4 Appearances in other games 00:28:52 4.1 iSuper Smash Bros./i series 00:30:45 5 Reception and legacy 00:33:05 6 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = Pokémon is a series of video games developed by Game Freak and published by Nintendo as part of the Pokémon media franchise. First released in 1996 in Japan for the Game Boy, the main series of role-playing video games (RPGs), also referred as the "core series" by their developers, has continued on each generation of Nintendo's handhelds. The games are commonly released in pairs, each with slight variations, with a remake of the games usually released a few years after the original versions for another console. While the main series consists of RPGs, a big number of spin-off games based on the series have been developed by various companies, encompassing other genres such as action role-playing, puzzle, fighting, and digital pet games. Including spin-offs, as of November 24, 2017, more than 300 million Pokémon games have been sold worldwide on handheld and home consoles, across 76 titles. This makes Pokémon the second best-selling video game franchise, behind Nintendo's own Mario franchise. In addition, Pokémon has had over 800 million mobile game downloads worldwide.

Arthouse game | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:01:13 1 Overview 00:07:19 1.1 "Art game" versus "game art" 00:11:35 1.2 "Art game" versus "art mod" 00:14:02 2 History 00:14:10 2.1 Origins and first wave art games 00:17:10 2.2 Rise of the "artist game" 00:20:52 2.3 Rise of the indie art game 00:22:55 3 Criticism of the term "art game" 00:24:41 4 List of art games 00:25:01 4.1 20th century 00:28:40 4.2 21st century 00:28:49 4.2.1 2000–2005 00:35:36 4.2.2 2006–2010 00:46:56 4.2.3 2011–2015 00:50:51 4.2.4 2016 onwards 00:53:20 5 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are interactive (usually competitive against the computer, self, or other players) and the result of artistic intent by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design. The concept has been extended by some art theorists to the realm of modified ("modded") gaming when modifications have been made to existing non-art games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as "video game art". Art games are often considered a means of demonstrating video games as works of art.

BLAST Premier Spring Showdown 2023, Day 3: NIP vs Cloud9, Complexity vs Imperial, FURIA vs EG

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Spring Showdown 2023, Day 1 Schedule (rolling start): - Pre-show feat. Banks, Maniac, Pimp, and Mahone at 16:10 CEST - NIP vs Cloud9 at 16:30 CEST - Complexity vs Imperial at 19:30 CEST - FURIA vs EG at 21:30 CEST BLAST Premier Showdown Groups 2023 is here and we're gonna find the final two teams to compete at Spring Final in Washington, D.C.! 💥 ▶️ Missed some of the action? Check out our BLAST Premier World Final 2022 VOD playlist here: 🤍 This is BLAST Premier, the YouTube channel dedicated to bringing you the very best in competitive CSGO matchplay! We’ll be streaming live from our CSGO tournaments around the world, featuring the world’s elite CSGO teams. Can’t catch it live? Don’t worry we’ll also be bringing you the best CSGO highlights and clips from our tournaments. 🔔 Never miss a single frag, subscribe to the BLAST Premier now: 🤍 📣 FOLLOW BLAST: 🐦 Twitter: 🤍 📸 Instagram: 🤍 📘 Facebook: 🤍 🌐 Home: 🤍 #BLASTPremier #SpringShowdown #CSGO #LIVE #livestream #esports #gaming #counterstrike #globaloffensive #cs #BLAST About Counter-Strike: Global Offensive: Counter-Strike: Global Offensive (CS: GO) expands upon the team-based action gameplay that it pioneered when it was launched 19 years ago. "Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac." The CS:GO esports scene is one of the biggest and most popular of them all, and have been for over 20 years! For CS:GO, BLAST Premier are dedicated to bringing you the most exciting and enjoyable viewing experience that the pro Counter Strike scene has to offer! 💥

The Hunger Games (film) | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:04:02 1 Plot 00:08:26 2 Cast 00:08:34 3 Production 00:12:16 3.1 Casting 00:14:31 3.2 Filming 00:18:29 3.3 Music 00:18:37 3.3.1 Soundtrack 00:20:05 3.3.2 Score 00:22:19 4 Reception 00:22:28 4.1 Critical reception 00:26:25 4.2 Box office 00:30:24 4.3 Themes 00:34:06 4.4 Precedents in film and literature 00:36:43 4.5 Controversies 00:42:50 4.6 Accolades 00:42:58 5 Home media 00:44:04 6 Sequels Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = The Hunger Games is a 2012 American science fiction-adventure film directed by Gary Ross and based on Suzanne Collins’ 2008 novel of the same name. It is the first installment in The Hunger Games film series and was produced by Nina Jacobson and Jon Kilik, with a screenplay by Ross, Collins, and Billy Ray. The film stars Jennifer Lawrence, Josh Hutcherson, Liam Hemsworth, Woody Harrelson, Elizabeth Banks, Lenny Kravitz, Stanley Tucci, and Donald Sutherland. The story takes place in a dystopian post-apocalyptic future in the nation of Panem, where a boy and a girl from each of the nation's 12 districts are chosen annually as "tributes" and forced to compete in The Hunger Games, an elaborate televised fight to the death. Katniss Everdeen (Jennifer Lawrence) volunteers to take her younger sister's place, and with her district's male tribute, Peeta Mellark (Josh Hutcherson), travels to the Capitol to train and compete in the games. Development of The Hunger Games began in March 2009 when Lions Gate Entertainment entered into a co-production agreement with Color Force, which had acquired the rights a few weeks earlier. Collins collaborated with Ray and Ross to write the screenplay. The screenplay expanded the character of Seneca Crane to allow several developments to be shown directly to the audience and Ross added several scenes between Crane and Coriolanus Snow. The main characters were cast between March and May 2011. Principal photography began in May 2011 and ended in September 2011, with filming taking place in North Carolina. The film was released on March 21, 2012, in some European countries and in the US on March 23, 2012, in both conventional theaters and digital IMAX theaters. Japan received it last, on September 28. When the film released, it set records for opening day ($67.3 million) and opening weekend for a non-sequel. At the time of its release, the film's opening weekend gross ($152.5 million) was the third-largest of any movie in North America. It is the first film since Avatar to remain in first place at the North American box office for four consecutive weekends. The film was a massive box-office success by grossing over $694 million worldwide against its budget of $78 million, making it the third-highest-grossing film in the United States and ninth highest-grossing film of 2012. It was released on DVD and Blu-ray Disc on August 18, 2012. With 7,434,058 units sold, the DVD was the best-selling DVD of 2012. A sequel, The Hunger Games: Catching Fire, was released on November 22, 2013, in the United States. The Hunger Games received positive reviews from critics, with praise for its themes and messages, as well as Jennifer Lawrence's portrayal of Katniss, though there was criticism of the film's use of shaky cam, especially in the action sequences. Like the novel, the film has been noted for its similarities to other works, including the Japanese novel Battle Royale and its film adaptation, Robert Sheckley's short story "Seventh Victim" and its Italian film adaptation The 10th Victim, and the Shirley Jackson short story "The Lottery", with some criticizing The Hunger Games for being derivative of such works. Collins stated in an interview that her novel and screenplay drew on sources of inspiration such as the myth of Theseus, Roman gladiatorial games, reality television, and the desensitization of viewers to media cov ...

List of Valve Corporation video games | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:02:28 Games 00:02:36 Unreleased games Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = Valve Corporation is an American video game developer and publisher founded in 1996 by Gabe Newell and Mike Harrington. The company is based in Bellevue, Washington. Valve's first game was Half-Life, a first-person shooter released in 1998. It received universal acclaim and sold over nine million retail copies. Alongside Half-Life's launch, Valve released development tools to enable the player community to create content and mods. The company then proceeded to hire the creators of popular mods, such as Counter-Strike, which became the most popular multiplayer first-person shooter for the next decade.Valve continued their trend of developing predominantly first-person video games in the 2000s with a number of critically successful releases. In 2004, they released the highly anticipated sequel Half-Life 2 through their own digital distribution service Steam. The game sold over 10 million copies and was met with acclaim. Valve released two subsequent episodes for Half-Life 2 and later packaged those games together with the puzzle game Portal and the multiplayer shooter Team Fortress 2 in a collection known as The Orange Box. By the end of 2008, combined retail sales of the Half-Life series, Counter-Strike series and The Orange Box had surpassed 32 million units. Newell also projected that digital sales of Valve's games would eventually exceed retail sales as Steam continued to grow. In the late 2000s, Valve released two zombie-themed first-person shooters focusing on cooperative gameplay with the Left 4 Dead series. The company continued to release multiplayer games with the launches of Counter-Strike: Global Offensive and Dota 2, both of which have large esports communities fostered by Valve. During the 2010s, Valve began focusing on supporting their established multiplayer titles with regular content updates. In the late 2010s, Valve began investing in virtual reality and started to develop games and other software that make use of the technology.Valve is considered to be one of the most important and influential companies in the gaming industry. The reception of their games, along with the creation of Steam, has prompted some publications to list Valve as one of the top game developers of all time, and the most powerful company in PC gaming. In 2013, Newell received a BAFTA Fellowship award with the BAFTA Games Committee recognizing the impact Valve had left on the gaming industry in producing critically and commercially successfully game franchises.

Disney's Aladdin (Capcom video game) | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:00:52 Gameplay 00:02:28 Reception Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = Disney's Aladdin (アラジン, Arajin) is a 1993 platformer video game developed by Capcom for the Super Nintendo Entertainment System, based on the 1992 animated Disney film of the same name. Disney's Aladdin is a 2D side-scrolling video game in which the player controls Aladdin and his monkey Abu. It was designed by Shinji Mikami.The game was released in November 1993, the same month that another game with the same title was released by Virgin Games for Sega Genesis. The two games vary in some respects; in the Virgin game, Aladdin wields a sword, which was not the case in the Capcom game. The Capcom game was ported to Game Boy Advance (GBA) in Japan on August 1, 2003, in Europe on March 19, 2004, and in North America on September 28, 2004.

History of role-playing video games | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:00:52 1 Characteristics 00:02:15 1.1 Story and setting 00:04:47 1.2 Exploration and quests 00:06:36 1.3 Items and inventory 00:07:26 1.4 Character actions and abilities 00:10:21 1.5 Experience and levels 00:13:38 1.6 Combat 00:17:32 1.7 Interface and graphics 00:18:23 2 History and classification 00:19:46 2.1 Mainframe computers 00:20:28 2.2 Personal computers 00:24:11 2.3 Video game consoles 00:28:42 2.4 Cultural differences 00:37:29 2.4.1 Criticisms 00:45:29 2.4.2 Controversy 00:46:21 3 Subgenres 00:46:30 3.1 Action RPGs 00:50:45 3.2 First-person party-based RPGs 00:51:51 3.3 MMORPGs 00:56:19 3.4 Roguelikes and roguelike-likes 00:57:52 3.5 Sandbox RPGs 00:59:15 3.6 Tactical RPGs 01:03:52 3.7 Hybrid genres 01:05:31 3.8 Relationship to other genres 01:08:30 4 Popularity 01:15:36 4.1 Notable developers 01:16:36 4.2 Crowdfunding Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games (including Dungeons & Dragons) and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

List of Enix home computer games | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:02:48 1 List by year 00:02:57 1.1 1983 00:03:06 1.2 1984 00:03:14 1.3 1985 00:03:23 1.4 1986 00:03:32 1.5 1987 00:03:41 1.6 1988 00:03:50 1.7 1989 00:03:59 1.8 1990 00:04:08 1.9 1991 Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = The Japanese company Enix was established as a publisher of home computer games in August 1982, after founder Yasuhiro Fukushima noticed how popular these were in the United States. Fukushima had no programming knowledge and did not employ internal programmers or game designers. Instead, he held a contest for programming hobbyists in order to pool talents and publish selected games, with a ¥1 million award for the top prize (US$5,000). Due to a lack of brand recognition and the unusually high award (several times more than other contests of the time), few entries were received in the first month; however, after a successful marketing campaign on television and in appliance stores, hobby clubs, and computer and manga magazines promising that the award was real, three hundred entries were received by the end of the "First Game Hobby Program Contest".This contest allowed Enix to release numerous games with a wide variety of genres early on, as thirteen winning entries were polished and chosen for release in February 1983. Among these were Morita no Battle Field by Kazurou Morita; Door Door by Koichi Nakamura; and Love Match Tennis by Yuji Horii, a young columnist for Weekly Shōnen Jump. In addition to two more contests, Enix began recruiting developers on a project basis. For each project, Enix outsourced development and handled production and promotion duties, which made cost control more efficient. Unlike software houses of the time, Fukushima tried to instill a commercial mindset in his developers, as he thought games should be treated as books or movies in terms of copyright. He employed a royalty payment between the company and the developer, so that the latter would be compensated proportionally to the sales of their games. Each of Enix's home computer release featured a photo and resume of the developer on the back cover of the package.Enix's home computer games were commercially successful; on their release, the first batch of February 1983 ranked first, second, third, fifth and seventh in the top ten Japanese best-selling games, leading to other game releases and a profit of ¥300 million (US$1.5 million) by the end of the year. Some of the most successful games were ported for the rising Famicom console market, starting with Door Door, which sold 200,000 copies, and The Portopia Serial Murder Case, which sold 700,000. Enix eventually focused on the console market, which became bigger than the home computer one. With the exception of the character designer Akira Toriyama, the development team of Enix's future flagship series Dragon Quest was recruited thanks to the company's programming contests: Horii and Nakamura had won the first contest, and Koichi Sugiyama was contacted after sending in a questionnaire postcard for Morita Kazurou no Shogi.

List of Sega Mega Drive games | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:03:14 Games 00:03:28 Sega Meganet titles 00:05:35 Cancelled Sega Genesis games 00:06:06 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = The Sega Genesis, known as the Mega Drive (Japanese: メガドライブ, Hepburn: Mega Doraibu) in regions outside of North America, is a 16-bit video game console that was developed and sold by Sega. First released in Japan in 1988, in North America in 1989 and in PAL regions in 1990, the Genesis is Sega's third console and the successor to the Master System. The system supports a library of more than 700 games created both by Sega and a wide array of third-party publishers and delivered on ROM cartridges. It can also play the complete library of Master System games when the separately sold Power Base Converter is installed. The Sega Genesis also benefited from numerous peripherals, including the Sega CD and Sega 32X, several network services, and multiple first-party and third-party variations of the console that focused on extending its functionality. The console and its games continue to be popular among fans, collectors, video game music fans, and emulation enthusiasts. Licensed third party re-releases of the console are still being produced, and several indie game developers continue to produce games for it. Many games have also been re-released in compilations for newer consoles and offered for download on various digital distribution services, such as Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam.The Genesis library was initially modest, but eventually grew to contain games to appeal to all types of players. The initial pack-in title was Altered Beast, which was later replaced with Sonic the Hedgehog. Top sellers included Sonic the Hedgehog, its sequel Sonic the Hedgehog 2, and Disney's Aladdin. During development for the console, Sega Enterprises in Japan focused on developing action games while Sega of America was tasked with developing sports games. A large part of the appeal of the Genesis library during the console's lifetime was the arcade-based experience of its games, as well as more difficult entries such as Ecco the Dolphin and sports games such as Joe Montana Football. Compared to its competition, Sega advertised to an older audience by hosting more mature games, including the uncensored version of Mortal Kombat.This is an alphabetical list of released games for the Sega Genesis. Titles listed do not include releases for the Sega CD and Sega 32X add-ons. Included in this list are titles not licensed by Sega, including releases in Taiwan by several developers such as Gamtec, as well as releases by Accolade before being licensed following the events of Sega v. Accolade. This list also includes titles developed by unlicensed third-party developers after the discontinuation of the Genesis, such as Pier Solar and the Great Architects. A few games were only released exclusively on the Sega Channel subscription service, which was active from 1994 to 1998, in the US. This means that, whilst cartridges were officially released for use on PAL and Japanese consoles, they were unavailable physically in the US. While few games were released this way, some of them are considered to be staples in the Genesis library, such as Pulseman and Mega Man: The Wily Wars.

What It's Like To Be A Redhead In A Family Of Blondes

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25.03.2023

Subscribe now to join our MSA family! Follow us on Instagram 🤍my.story.animated for exclusive content, teasers for upcoming videos, and special giveaways. 🤍 Make sure you also follow and like our Facebook page. Want to meet MSA’s community? Join our Facebook group to get in touch with other people who are as passionate about us as you are and share with us how our stories changed your life. 🤍 If you want to see exclusive memes and funny content that is short and WILL make your day brighter make sure to follow our Tiktok account 🤍

PlayStation Vita Game Card | Wikipedia audio article

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This is an audio version of the Wikipedia Article: 🤍 00:02:41 1 History 00:02:50 1.1 Background 00:07:36 1.2 Launch and early years 00:13:52 1.3 Shifting focus 00:19:03 2 Hardware 00:22:45 2.1 Remote Play interactivity with PlayStation 4 00:24:00 2.2 Revised model 00:25:20 2.3 PlayStation TV 00:26:21 3 Software 00:26:30 3.1 Game library 00:28:57 3.2 Backward compatibility 00:29:54 3.3 Applications 00:31:14 3.4 System software 00:32:04 4 Reception and sales Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = The PlayStation Vita (officially abbreviated PS Vita or Vita) is a handheld game console developed and released by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011, with releases in North America, Europe, and other worldwide regions starting on February 22, 2012. It primarily competes with the Nintendo 3DS as part of the eighth generation of video game consoles. The original model of the handheld includes a 5-inch (130 mm) OLED multi-touch capacitive touchscreen, two analog joysticks, front and shoulder push-button input, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the Vita features a quad-core ARM Cortex-A9 MPCore processor and a quad-core SGX543MP graphics processing unit. A revised model, the PS Vita 2000 series, released across 2013 and 2014, sports all of the same features with a slightly smaller size, extended battery life, and an LCD screen replacing the OLED display. Sony also released the PlayStation TV, a short-lived, re-purposed version of the Vita that allowed for the play of PS Vita games on a television screen similar to a home video game console, though the PS TV variant was discontinued by the end of 2015. The system's design was created to meld the experience of big budget, dedicated video game platforms with the then up-and-coming trend of mobile gaming through smart phones and tablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller, indie developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. While this led to less diversity in its game library, it did garner strong support in Japanese-developed role-playing video games and visual novels alongside a wealth of Western-developed indie games, leading it to become a moderate seller in Japan, and build a smaller, yet passionate userbase in the West. While Sony has not released exact sales figures, late-lifespan estimates in sales fall around 15 to 16 million units. In the platform's later years, Sony also promoted its ability to work in conjunction with its other gaming products, notably the ability to play PlayStation 4 games on it through the process of Remote Play, similar to the Wii U's function of Off-TV Play. Production of the system and its physical cartridge games are scheduled to end in 2019.

Donkey Kong (arcade game) | Wikipedia audio article

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21.12.2018

This is an audio version of the Wikipedia Article: 🤍 00:02:10 1 Gameplay 00:05:14 2 Plot 00:07:43 3 Development 00:14:26 4 Reception 00:17:03 5 Licensing and ports 00:23:52 6 Clones 00:26:40 7 iUniversal City Studios, Inc. v. Nintendo Co., Ltd./i 00:29:38 8 Legacy 00:31:02 8.1 Sequels 00:32:53 8.2 Remakes and re-releases 00:34:00 8.3 In popular culture 00:34:55 8.4 Atari computer Easter egg 00:35:38 8.5 Competition Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = Donkey Kong (Japanese: ドンキーコング, Hepburn: Donkī Kongu) is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important games from the golden age of arcade video games as well as one of the most popular arcade games of all time. The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay. Although Nintendo's American staff was initially apprehensive, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios (which later would drop "City"), alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's victory in the courtroom helped to position the company for video game market dominance from its release in 1981 until the late 1990s (1996–1999).

4X game | Wikipedia audio article

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00:20:30
22.12.2018

This is an audio version of the Wikipedia Article: 🤍 00:02:05 1 Definition 00:03:49 1.1 Difficulties in definition 00:04:48 2 Game design 00:05:25 2.1 Research and technology 00:06:36 2.2 Combat 00:07:47 2.3 Peaceful competition 00:09:19 2.4 Complexity 00:10:55 2.5 Gameplay 00:12:50 3 History 00:12:59 3.1 Origin 00:15:58 3.2 Peak 00:17:37 3.3 Real-time hybrid 4X 00:18:56 3.4 Recent history Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = 4X is a genre of strategy-based video and board games in which players control an empire and "explore, expand, exploit, and exterminate". The term was coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design. 4X computer games are noted for their deep, complex gameplay. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement needed to sustain an empire increases as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement, with varying degrees of success. The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are not uncommon. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's Civilization is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful. In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practical constraints of components and playing time. The Civilization board game that gave rise to Sid Meier's Civilization computer game, for instance, has no exploration and no extermination. Unless extermination is targeted at non-player entities, it tends to be either nearly impossible (because of play balance mechanisms, since player elimination is usually considered an undesirable feature) or certainly unachievable (because victory conditions are triggered before extermination can be completed) in board games.

Role-playing video games | Wikipedia audio article

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21.12.2018

This is an audio version of the Wikipedia Article: 🤍 00:00:52 1 Characteristics 00:02:15 1.1 Story and setting 00:04:47 1.2 Exploration and quests 00:06:36 1.3 Items and inventory 00:07:26 1.4 Character actions and abilities 00:10:21 1.5 Experience and levels 00:13:38 1.6 Combat 00:17:32 1.7 Interface and graphics 00:18:23 2 History and classification 00:19:46 2.1 Mainframe computers 00:20:28 2.2 Personal computers 00:24:11 2.3 Video game consoles 00:28:42 2.4 Cultural differences 00:37:29 2.4.1 Criticisms 00:45:29 2.4.2 Controversy 00:46:21 3 Subgenres 00:46:30 3.1 Action RPGs 00:50:45 3.2 First-person party-based RPGs 00:51:51 3.3 MMORPGs 00:56:19 3.4 Roguelikes and roguelike-likes 00:57:52 3.5 Sandbox RPGs 00:59:15 3.6 Tactical RPGs 01:03:52 3.7 Hybrid genres 01:05:31 3.8 Relationship to other genres 01:08:30 4 Popularity 01:15:36 4.1 Notable developers 01:16:36 4.2 Crowdfunding Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games (including Dungeons & Dragons) and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Color TV Game | Wikipedia audio article

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00:06:36
21.12.2018

This is an audio version of the Wikipedia Article: 🤍 00:00:37 1 History 00:00:46 1.1 Color TV-Game 6 00:01:37 1.2 Color TV-Game 15 00:02:56 1.3 Color TV-Game Racing 112 00:03:49 1.4 Color TV-Game Block Breaker 00:04:37 1.5 Computer TV-Game 00:05:33 2 Legacy 00:06:25 3 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = Color TV-Game (Japanese: カラー テレビゲーム, Hepburn: Karā Terebi-Gēmu) is a series of five home dedicated consoles, created by Nintendo and released in Japan only. Nintendo sold three million units of the first four models: one million units of each of the first two models, Color TV-Game 6 and 15; and half a million units of each of the next two models, Block Breaker and Racing 112. The Color TV-Game series has the highest sales figures of the first generation of video game consoles. The systems can run on C batteries or an AC adapter.

Color TV-Game | Wikipedia audio article

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00:06:36
20.12.2018

This is an audio version of the Wikipedia Article: 🤍 00:00:37 1 History 00:00:46 1.1 Color TV-Game 6 00:01:37 1.2 Color TV-Game 15 00:02:56 1.3 Color TV-Game Racing 112 00:03:49 1.4 Color TV-Game Block Breaker 00:04:37 1.5 Computer TV-Game 00:05:33 2 Legacy 00:06:25 3 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: 🤍 Other Wikipedia audio articles at: 🤍 Upload your own Wikipedia articles through: 🤍 "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY = Color TV-Game (Japanese: カラー テレビゲーム, Hepburn: Karā Terebi-Gēmu) is a series of five home dedicated consoles, created by Nintendo and released in Japan only. Nintendo sold three million units of the first four models: one million units of each of the first two models, Color TV-Game 6 and 15; and half a million units of each of the next two models, Block Breaker and Racing 112. The Color TV-Game series has the highest sales figures of the first generation of video game consoles. The systems can run on C batteries or an AC adapter.

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